AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Slovakia Q4 2021
Discover how the top 5 city building games performed on iOS and Android in Slovakia during Q4 2021, including download trends, revenue, and active user statistics.
During the fourth quarter of 2021, the top 5 city building games in Slovakia displayed varied performance metrics across downloads, revenue, and active users. The data, provided by Sensor Tower, offers insight into the popularity and engagement levels of these games.
Craftheim - Lumberjack Island had a fluctuating trend in weekly downloads, starting at around 3.7K in the last week of September and decreasing to approximately 1.2K by mid-December. However, there was a slight uptick to 1.8K in the final week of December. Active users for the game also saw a decline from 6.3K in late September to about 2.2K in mid-December, with a minor rebound to 2.9K by the end of the quarter.
State Connect: Traffic Control experienced a significant rise in weekly downloads, starting from negligible numbers in early October to peaking at 4.4K in the week of December 20. Active users followed a similar pattern, increasing from around 53 in early October to 6.4K by December 20. This game did not generate any reported revenue during this period.
Global City: Building Games saw a steady increase in weekly revenue, peaking at approximately $450 in the final week of December. Weekly downloads showed a moderate upward trend, reaching 617 in the last week of December, and active users increased from 408 in late September to 986 by the end of the year.
SimCity BuildIt maintained a consistent performance in weekly revenue, hovering around $500 throughout the quarter. The game experienced steady weekly downloads, ranging between 240 and 443. Active users remained relatively stable, fluctuating between 3.5K and 4.1K during the entire quarter.
My Town - Build a City Life had sporadic weekly downloads, peaking at 565 in mid-December before dropping to 270 by the end of the month. Active users saw a similar trend, starting at 109 in late September, peaking at 602 in mid-December, and then decreasing to 325 in the final week of December. The game's revenue was minimal, with negligible earnings reported throughout the quarter.
For more detailed insights and data on these top-performing city building games, visit Sensor Tower.